Smells Fishy

A deep sea diver is stuck in his submarine that is trapped by multiple hostile sea creatures, and it is his destiny to find his stolen oxygen equipment and escape the submarine to the surface.

Smells Fishy’ is a game about escaping the sinking mess of a submarine. A simple puzzle platformer with RPG elements the game focuses on trying to solve the puzzles before the water fulls that level and kills the player. The game aims to try and make the puzzles harder and harder as they continue on whilst also having a high standard in the art shown in the game.

Bachelor of Design (Games) 2014

Samantha Beveridge – Concept Art, Lead Artist
Daniel Costello – Lead Animator, Programmer, Bug Tester
Stephanie Hodge – Lead Programmer, Level Designer, Sound Design