LUCEM is a light – inspired shooting puzzle game where the player solves puzzles involving mirrors, lenses, prisms and more.
The objective of the game is to advance to the next level. Each level contains a designated target that players must shoot and “light up” before moving on. However, these levels also contain objects that both assist and obstruct their progress. Players must solve these puzzles to light up the pathway to their next destination.
Bachelor of Design (Games) 2014
Marcus Geary – Lead Programmer
Jason Low – Lead Designer
Kay Nguyen – Environment Artist Environment & Background Design
Sehan Jayaweera – 3D Artist Modelling & Texturing